A downloadable game


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James Bulwer : Landscape with Trees and Water - open access image edited by Chris Geldart)

Path Of Promised Hearths.

A Crystal Chronicles inspired fitd  TTRPG about regular townspeople traveling their magical world to ensure safety for their home.

 ‘ Clinking lanterns jostle and sway on the back of the caravan. Their light glinting off the smooth stones, glass vials and cut steel. You peer over the shoulder of the great loveable beast who carries you to look at your friends. They are not great heroes, or rather they probably don’t consider themselves to be. For most of each year you are bakers, smiths, fishers, herbalists and chroniclers but for a time each season the protection on your community fades and dangerous journeys must be made to ensure your home does not fall to the swirl of Curses that drift across the world. We are the ones who rise to the task, venture into danger and forge new connections with others so that one day perhaps the Curses may be dispelled. But for now the Curse begins to creep in and must be put at bay another year, the dream of a safer world must wait.'

'We aren't heroes, atleast, we don't see it that way.‘


Path of Promised Hearths is a fitd (Forged In The Dark) game inspired by games like Final Fantasy Crystal Chronicles, Adventurous animated films and a belief that it is communties and connections that lift us out of darkness.

In Path of Promised Hearths you will as a group come together to build a home town, the magic that protects you and the shape of the force called Curse that haunts the land. The characters you make are all regular people; farmers, fishers, tailors and florists who along with a trusty beast and a caravan emblemetic of your home will travel the world, face dangers and quandries and forge new connections and friendships.

Every games world is unique, with tools to help guide your table to making a coherent and interesting, challenging world. Path of Promised Hearths is a much simpler and stripped back Forged in The Dark Tabletop RPG. Missions have ingrained difficulty, Downtime can move swiftly and a confident group might see a whole year of game time pass in a good evening of play.

This game will be released on the 30th of may so set your astrolabes, water clocks and wind up yer towers!
-Chris